![Greek Contestant](https://d3stdg5so273ei.cloudfront.net/rookster/2019-05-31/164550/450xAUTO/Thumb-rookster-crop.png)
Greek Contestant
A Greek inspired base character for a third year production game - Mythos Party. Made over a few weeks during my class production time. Mainly using Maya, Substance, Blender and Zbrush.
Update - 31 May 2019
This Greek contestant was made for a game that our team is working on for third year production called Mythos Party.
The premise was to make a base character open to customization. I started with a high poly sculpt in Zbrush and kept customisable parts separate.
![](https://d3stdg5so273ei.cloudfront.net/rookster/2019-05-31/664437/1400xAUTO/GreekManPresentation-rookster.png)
Following this I retopologised parts in Maya, baked textures and applied a base texture using the curvature before rigging the character.
![](https://d3stdg5so273ei.cloudfront.net/rookster/2019-05-31/010157/1400xAUTO/GreekManPresentation2-rookster.png)
![](https://d3stdg5so273ei.cloudfront.net/rookster/2019-05-31/649391/1400xAUTO/GreekManPresentation3-rookster.png)
Once all the parts were textured to my liking I set the character up with a construction script to have the parts combine and follow the animations.
![](https://d3stdg5so273ei.cloudfront.net/rookster/2019-05-31/972702/1400xAUTO/GreekManPresentation4-rookster.png)
![](https://d3stdg5so273ei.cloudfront.net/rookster/2019-05-31/797347/1400xAUTO/GreekManPresentation5-rookster.png)
Here's a full 3d view of the end product, hope you enjoy!
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