Lonely Snail
The lonely Snail project start with a dream I had about a snail wondering on a mushroom cap all alone. Decided to make my dream into 3D reality.
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Lonely Snail
I employed a variety of software tools for different aspects of the project: Maya for Modeling/UV Mapping, ZBrush for Sculpted Details, Substance Painter for high-to-low poly baking and texturing, Blender's geometry nodes for scattering vegetation, and Photoshop for crafting Alphas to enhance the sculpted details employed in ZBrush.
Blockout
Sculpt and wireframes
Photoshop Alphas Created
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