WestWorld : Module_04
I acted as a generalist, helping in modelling, texturing, lighting, optimization, set dressing, vfx and cinematography, for Module 4 group project WestWorld: A Miner's Folly, at Escape Studios.
Masters Group Project based on the tv series, WestWorld.
Lab and Canyon Assets
Beauty Shots
Behind The Scenes
Existing softwares provided by autodesk, substance, adobe, pixology, epic and workflows like trim sheets, tileable textures, vertex painting and so on, were used for creating these assets in the project.
VFX work was done for the chair and a lot of time was spent into set dressing and problem solving on the technical sides of things to acquire a stable fps for gameplay.
A few alphas used for the Guitar and the Niagara System created for the Sci-Fi Chair VFX.
Cinematography done using Level Sequencer and edited with DaVinci Resolve.
Joe helped with camera setups
Asset breakdowns : Artstation
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