Dangler Demon v2
I wanted to redo a design I had made a while back, and also update the topology for use in a game setting. Low poly count could mean a bunch of them on screen at any given time and all of the parts for the textures are on one UV map. Lots of fun doing a horror creature. Makes me want to do more!
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Marmoset Viewer
Marmoset Render Passes
Texture Maps (Albedo, RGB Mix (AO, Rough, Metal), Normals)
Zbrush High Res Sculpt shots
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