NOTHING REMAINS game assets
The assets and concepts I created for my University game demo project NOTHING REMAINS.
Nothing Remains
Nothing Remains is a demo for a 2D zombie game I created as part of a university project. This project shows the majority of the assets and environment art I made for the game.
The game is essentially a 2D pixel game where you control a taskforce sent into a plague ridden Europe in order to research and establish contact/report the fates of both previous expeditions from other surviving nations as well as military and civilian medical centres focused on creating a preventative measure to the plague. Due to the time restrictions I only managed to create a singular level, basic animations and a good amount of the player mechanics and gameplay elements.
Character and Enemy Animations
(Sprite Sheets)
-The design for the player character was heavily inspired by the game Dead Ahead: Zombie Warfare.
Pickups
(Final Assets and Sprite Sheet)
Environment Art
(Final Assets and Level Layout Concept)
HUD and UI
(Finished assets)
Title Screen
(Finished Asset)
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