Rookie Awards 2024 - Open for Entries!
Villain's Forest Hideout UE5
Share

Villain's Forest Hideout UE5

Ryan Bradford
by Ryanis3d on 17 Apr 2023

This project originated as a way to develop my foliage and organic modeling. I wanted to create a forest, and found excellent reference from the Hitman series that inspired this setting.

0 176 0
Round of applause for our sponsors

This project originated as a way to develop my foliage and organic modeling. I wanted to create a forest, and found excellent reference from the Hitman series that inspired this setting. I made significant use of photogrammetry and texture samples from hikes near where I live for the ground, stone, and tree bark textures. That reference also informed the tree species and variation. Modeling was done in Maya, sculpting in Zbrush and Blender, texturing was a mixture of Substance Designer, Substance Painter, and Photoshop, and then everything was brought into Unreal Engine 5 for lighting and renders. I wanted the entire scene to be game ready, so all models have been optimized considerably and use packed maps.


Comments (0)

This project doesn't have any comments yet.