Freya
This character model was created as my final project for one of my modules in 3rd year at University.
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Freya
This character model was created as a final project for a Computer Arts Practice module at University. I chose to create a character which was not fully human in order to push myself out of my sculpting comfort zone. The high poly model was sculpted in ZBrush, which I then took into Maya for retopology, UV unwrapping, rigging and posing. The texturing was created in Substance Painter and the final rendered images were taken in Marmoset Toolbag.
Final Renders
Wireframe to Fully Textured
Turntable Video
Sketchfab Viewer
Initial Concept Art
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