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Environment

S. Hany Velázquez Torres
by hanyvt on 12 Apr 2021

The project will be a videogame environment set in a spiritual/magical market located at the mouth of a river to the sea. During the following weeks I will update my progress and share it with you to get feedback and improve it as much as possible. I hope you like it and any comments or advice is welcome.

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Update - 22 Jun 2021


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Update - 13 Jun 2021


Update - 6 Jun 2021

Some assets used are from Megascans: foliage, character and some props.


Update - 18 May 2021

I add assets downloaded from Megascans (still need to add more). I textured the lamp and use blueprints in Unreal to distribute them on the Stage. I still need to create more color variations and designs for the lamps.


Update - 26 Apr 2021

These are camera renderings in Unreal, here I show the first lighting test and post process. The lighting will simulate a dark nightfall, in the Light Source I use pink and purple colors and in the Sky Light a bluish color.

REFERENCE (nightfall):

I also imported in the scene the model of the boat house. Inside it will be a magical study/laboratory.


Update - 23 Apr 2021

This is the planning of the stores, which will be done modularly, creating separate parts and being able to have variation of combinations.
The style of the shops will have influence of traditional Chinese architecture.


Update - 18 Apr 2021



Update - 12 Apr 2021

My name is Hany Velázquez and I would like to share the process of my final project for my Videogame Art Master at Universal Arts School.