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ORC

Pierre Fourtina
by p4tna on 19 Jun 2020

A take on NET EASE concept art Orc

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The workflow that I use is sculpting the basic sculpt on Zbrush and then go to Maya for retopology. Once I am done with the retopology and UVs, I import it in Zbrush to do the details of the model. I finish and import the models in Marmoset Toolbag so i can work on the textures through Photoshop.

I thought it was very important for me to do a character out of a concept art. It was challenging to do exactly what was in front of me but definitely sharpen my eyes in term of sculpting and get proportions right. I Also decided to choose this concept art to add some props and do more than just the body.

After getting to know the face anatomy, I wanted to get to know more the top part.

I learnt a lot about xgen and fibermesh to be able to do the fur and hair. I decided to start wit fibermesh and do multi polygroups to make it easier for shaping and placing the hair. Then import all of them in Maya to use xgen.


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