• Attract, Engage, and Connect
Uncover Hidden Talent: Hire the World’s Top New Digital Artists
Since I was a little girl, I have been fascinated by art. When I was about 13 years old I was completely amazed by the artwork of the league of legends games. And since then, I know for a fact that my dream is to work in the art industry, and live from my passion. Creation is something so exciting for me, and I know that this flame of passion I have for art will not go away. I always do my best for art and i'll never stop to do my best and learn more and more new things !
I've always been fascinated about artistic creation. When I was kid, I thought I'll be animator 2D. Then, things didn't go as planned. I join High School in Belgium of Game Art. After 2 years, I changed my mind and decide to stop this formation to begin an other one. Now, I work as educator. I try to help minors who have committed offences. I love that but I miss my old passion about art. So, at 25 years old, I decide to join Institut Artline (3D-VFX school), in addition to my current work.
I always wanted to work in Art, but I was thinking that is was impossible for me. My parents at this time, between 16 and 18 years old, didn't help me and tell me that's science is better than Art. Later, when I was an Ingineer, I realise that it wasn't my place and that I really wanted to have my dream job. So I resigned and went to an online art school, artline.
Since 2017, I've wanted to develop games that are engaged and that (in a very humble way...), could change the world or at least help make it more tolerant, caring and inclusive! My goal is to do this with people who share my desire for a revolution in the industry and who want to achieve this both artistically and politically while taking a critical look at society but also at our own work. In other words, to create games that deconstruct the prejudices of others as well as our own!
After more than four years of study in the field, I am moving towards becoming a "3D Character Artist". I use Maya, XGen, Arnold, Zbrush, 3DS Max, Ornatrix, Substance Painter, Marvelous Designer, Photoshop, illustrator, Substance Designer, Nuke, Marmoset Toolbag,Unreal Engine, Rizom UV, Zwarp,Mari...
4 years ago i was making a personal project for a rock band. A short movie using Unity / Modo / Substance Painter. It was a self-taught project and i was blocked, i wanted more quality. How to create pro content quality with production process. So i found Institut Artline and i sent this rock band project. Yohan Blanc, the director, call me to integrate directly the mastère 3D VFX. I met Houdini in this course and now i use it every days.