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Growing up, I was heavily involved in the Destination Imagination (DI) after-school program. DI allowed me to combine my love of technology and my, unknown, love for the arts and collaboration. I went to college as a cybersecurity major but felt creatively unsatisfied. I changed my major to game design, and eventually again to game sound design. Sound design once again allows me to use technology to creatively and collaboratively bring a world to life, just like I once did in DI.
As a young child, I was surrounded by art, and found solace in my sketchbook and notebook pages- it seemed more than natural to step into a creative field as an adult. But traditional art didn't quite line up for me; I loved it as a hobby, but something about the vast possibilities and complexities of a computer drew me in. At some point in senior year of high school, I connected two very important dots; my enjoyment in getting lost in a video game, and my love of art. Then, it clicked!
I first discovered I wanted to work in the industry when I realized that I could utilize my art talents as a career. When I found out that there were careers in games, film, etc., I knew that I had to hop on that as soon as possible. So I decided to go to Champlain College, one of the best schools for that very thing; I continue to improve every day.
For my entire life I have appreciated creating immersive worlds, either through wooden train tracks as a toddler or drawings of science-fiction dogfights. After watching my brother play the Half-Life games, and exploring the early halo games myself, I began creating artwork that reflected those art styles.
I've been creating art digitally since 8th grade, and my interest in pursuing it as a career has only furthered with each year. I began small, developing my soft skills, until furthering my experience in online communities. It wasn't until my high school years that I realized digital art was something I could do professionally- and my mind was blown. Looking at behind the scenes footage of shows, movies, and games captivated my interest, and left me with a deep desire to work in this industry.
Back in high school there was a very basic 3D modeling class. All we really did was combine objects in cinema 4D, but I had fun with it and enjoyed it. I wanted to keep going with something similar so when it came time for college I decided to look into that. The first or second animation assignment of my second year at school something just clicked and I knew I wanted to pursue animation.
In early high school, I first started seriously playing games, mostly competitive FPS games. Then, I saw a few documentaries about the making of games, as well as the general history of the industry, and was entirely enthralled. At that point I knew I wanted to do something in the game industry specifically.
I have always been a passionate artists yet didn't feel I fit in with the classic art scene. People would tell me to stop drawing dragons and demons and start drawing still lives. When I learned that people out there made a living as video game artists it changed my world and made me realize I really can do what I love as a job.
I went through some tough times in my last few years of high school and I wasn't able to fully participate in sports. During this time I turned more and more to video games to fill the competitive, social, and entertainment void left by traditional sports. This change in habits steered me into college at Champlain for game production, where I filled out my understanding of the entertainment industry and got practical practice making what we all consume on a daily basis.