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I have always loved play and looked up on games, cultural platform like BD, comics, video games ... But i love think about the parameters, imagine a new content or mix some objects to have a cool new interaction.

Hello, my name is Botheavie. I was originally destined for a career in engineering but I decided to leave everything behind to think about what I really wanted to do in my life. My wish is to put stars in people's eyes, just as the world of animation did for me when I was little. That's why I naturally joined the Artline Institute, to make my dreams come true.

I have always loved animation since childhood. But it was when I left college that I wanted to do something creative, and I wanted to go into 3D animation. And it was when I saw Into the Spider Verse that confirmed my choice to turn to 3D. I saw that the possibilities of 3D were endless.

I first realized that I would like to work in this industry when I was 16. But, well, I was told "Art is for losers". So, I stopped drawing, did what I was told. I had a lot of lives before stopping everything that didn't make me happy. Then, I took back a pencil after 15 years without drawing.

When i was young, i already wanted to be in the art industries. It's about 6 years ago, when i discovered school for game artist that i started to want to be in a game industries or a animation industries. And only 2 years ago i knew i wanted to be more in the rigging/ skinning and animation part.

The first time I truly realized that I wanted to work in the creative industry was after discovering numerous environments and characters in films or video games that still inspire me today. It became a certainty for me to work in this industry upon the discovery of 3D software. Sculpting tools like ZBrush and environment tools like Unreal Engine are the ones that motivate me the most, even though I came across them later than more traditional 3D software such as 3DS Max, Maya, and Substance.

Like many people, I have been drawing for a long time. I've always imagined worlds and characters, plots and twists, and I'm not always very kind to my creations. And that's what makes me love them, these imperfections that make them real. As a sickly perfectionist who's telling you that. I want to see these beautiful, intengible things come to life. And be part of this industrie that makes young and old alike dream.

From a very young age, I've loved creating and drawing. My love for art naturally led me to study art and design. It was not my thing... then I discovered 3D on ZBrush. I immediatly fell in love with it! For over two years now, I've dedicated myself to my 3D training to specialize as a 3D Props Artist. My aim is to be part of the creation of video games and to find a place where I can thrive. Can't wait to be involved in this exciting and constantly evolving industry!

It came naturally to me; I've always had a touch of creativity, whether through writing or drawing. Creating has consistently propelled me forward in life, but it was 5 years ago that I truly immersed myself in 3D art, focusing particularly on cinema and video games.

Hi ! I'm Nicolas. I returned to studies 3 years ago and I am already closing the Artline Institute pages. I'll let you look at some concept art that I created this year with passion !!

A few years ago, when I realized that I wanted to return to the field that had always fascinated me, art. That's why I started a bachelor's degree 2 years ago in 3D at the Artline Institute.

I always had a certain attraction for the artistic universe. As I progressed in my Art and Graphic Design studies, I realized that what really made me vibrate was 2D illustration. So when I graduated I switched to Concept Art and Illustration at Artline Institute.

I realized that I wanted to pursue my love for creatin when I wanted to share strond message through characters and stories.

It's more of a journey than a realization. Before I entered the magical world of the 3D industry, I was a multimedia designer. However, ever since I was a child, I have always been drawn to the blend of technical achievements and art. As I explored digital creations, I found myself increasingly gravitating towards 3D. It felt like a natural progression for me to immerse myself in the world of 3D. And I absolutely love it!

3 years ago at the end of my degree

I realised it when i got tired of my old job. I thought about how i ended up there, what i did wrong, what i wanted when i was a teenager, and what i wanted was to be creative. Then i left my job and started a new journey at school !

good question ? i love movie ,animation movie , and i wanted do it by myself , gradually as i worked to my projects , i needed some skill like special effect , 3d , animation .

I think i realised i wanted to work in creative industry when i was in middle school or at least it's when i started to work for it more deeply because it's kind of a dream for everyone i think to live by being creative and having fun but it's a long road to get this accomplishment and i realised i had to start to work on it early to make it true.

In 2020 I just got my degree in management, then came the lockdown and I focus on my drawing fundamentals. It was during this time that I figured out that I wanted to work in creative industries !

Since I was young I always liked to create stories and universes to create games or movies (I did a lot of comics when I was 10 years old but I was never a very good draughtsman) so when I discovered 3D with Blender in 2020 and I saw the potential of creation that it offered I wanted to go directly into this field.

When a friend of mine show me his work and what we can do in 3D