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I realised that I wanted to work in creative industries at the age of 13 when I started to create maps on a game called RecRoom, which offers the player the opportunity to create maps & experiences for others to enjoy by using some primitive shapes & a nodal system for coding. After some time I started to compete in some contests with prize pools and made it three times to the 3rd place & two times to the 1st place. It made me enjoy the creative industry and made me wanna make it my work.

When I was in middle school I started thinking about creating a visual novel so I started drawing the characters and I realised that I really liked the idea of creating a video game, but what I liked the most was to create the characters and to find new ideas to make the game entertaining.

Near the age of 15, i started working on some level prototypes, and later, decided to lauch myself into the video game industry

I always wanted to work in creative industries but I was afraid because it was considered as a "passion job". After 4 years of studying computer science, I finally choose to enroll in an art school oriented in Video Games.

First it was Comics then Cinema. For as long as I remember, I've always loved animated movies and animes. I've been drawing since middle school and, on my last year of high school, I knew and was sure I wanted to work as an artist in the animation industry. My goal is to become a 2D Animator specialized in Layout Posing.

I chose to work in a field that can allowe me to mix work and passion, a creative industry where i can developpe my art skills, expresse myself through art and create something with my own hands.

I've always had this creative streak, and it began around the age of 11 when I watched the movie Real Steel and the series Grimm. From there, I knew I could develop a passion for the creative world, and now I'm giving my all to make it happen.

When I got the chance to try Paint on my computer when I was 13 and absolutely loved it. Since, I never stopped dreaming about being an artist and working in the animation industry.

I got into 3D when I was 15, at the time I wanted to do 3D to combine my architectural skills and create environments the way I wanted. I continued my studies in architecture, until I received remarks from my teachers who told me that I could never design what I wanted, for many reasons, money, structure, gravity... So I decided to pursue my studies in 3D creation, in order to realize anything I wanted without creative limits. 3D allows me to develop all my projects on multiple media.

I've always been interested in learning many kind of artistic expression.

Back then when I was fifteen and a passionate about drawing, creation in general, I was in a difficult period, full of stress and anxiety. My only stress-reliever was playing videogames, discover new stories, characters and marvelous worlds through that media and i realized that I wanted to be a part of it, to create what will help other people to forget their struggles and and have a good time playing a game that I've worked on.

A long time ago, in the 1990s, I dreamt about making video games and went to art school. Life and opportunities were what they are in 2000, and I dropped-off and went into the next best thing, a career in tech. The world then stopped with Covid, and I decided it was finally time to go back to my initial aspirations. 2023 has been for me one of the best year ever for animations, and I realised what I like is actually telling stories no matter the medium.

I discovered I had a knack for drawing back in elementary school, and since then I knew I wanted to develop and expand my skills and make a fulfilling career out of it. I recently fell in love with modeling and texturing in my first year of college as a Game Artist, and I cannot wait to expand my skills in the future and enter an industry full of exceptionally skilled peers.

It was really when I started the video game art course that I discovered that this was my passion and if or if I knew I was going to end up working in the industry because it became my passion.

As a kid, when my old PC couldn't run a single game, I spent my time drawing the characters from those games instead. Many years and half a dozen PC upgrades later, now I can not only play the games that I wanted, but make them as well.

When i first touched a crayon as a kid i knew i was going creative goblin mode. I have always worked at creative fields, interior design, graphic design, advertising, illustration, concept art, and now 3D.

i realised that i want to work in creative industries when i saw for the first time Overwatch's cinematics, and that day i realised that i would like to work like 3d Artist.

I've always been passionate about art and knew that I wanted to work in the creative industry someday. I completed my BA degree in Drama Theatre Studies where design was one of my core subjects. My passion to create developed further and I ended up completing my Higher Certificate in Animation where I discovered concept art and knew that this was what I wanted to do full time. I enrolled at ADA where I just completed my second year in Concept art.

3rd year of highschool is where I discovered a talent for traditional arts, mainly graphite before discovering watercolour painting. I wanted to then take this skill into digital art. I studied a year of animation before realizing I enjoyed designing characters and creatures way more, which then led me to Concept Design where I am now.

I've been drawing most my life, but early high school when my dad showed me drawing tools was when I made my mind up. Spent a lot of my free time experimenting, but never really good stuff. 2023 was a Big Milestone, pushing me to do this long-term.

Riot games please notice me

I'm a storyteller and an artist, always have been. I am entering the industry as a freelancer after completing my studies.

I first realized when I was doing a writing project for school and had written a short story with some illustrations and my teacher told me I should become a writer and and artist. I had been drawing a lot of portraits and anime before just for fun but as I grew I became better and that I was made to create.

When I found the Little Nightmares franchise; in it you can find concept art snippets throughout the game and made me realize that this (concept art) is something I want to do at a professional level. Also in The Last of Us games, the environmental storytelling really inspired me to push myself from just drawing pretty characters to drawing gritty environments, telling assets and non conforming character designs.