Musa Binboga - Realtime Character Art
An almost grad trying to make good characters
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Dwarf Scholar based on own concept, took me 5 weeks to complete. Marvelous designer was used for clothes and touched up in Zbrush. Textured using Substance Painter and Photoshop, rendered in Marmoset Toolbag 3.
2x 4k maps (Body&Skin)
1x 2k map (Hair)
1x 512 map (Eyes)
Rigged using Mixamo with weight painting in Maya
Saul Goodman (Bob Odenkirk) from Breaking Bad and Better Call Saul. An attempt to improve my skills in creating faces and real-time hair.
Triangle Count:
Hair - 5k
Head - 25k
Eye - 1.4k
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