Rookie Awards 2024 - Open for Entries!
Covent Garden Culture Chambers - A Bioshock London Project
Share  

Covent Garden Culture Chambers - A Bioshock London Project

Zuquiel Abrahams
by Bridget Wright, David Batog , Kei Garner , Laerte Spoor Geminiani, Maxim Isakov, Sapphire Taylor , Shaun Croucher, Zachary Creer, Zuquiel Abrahams, and zuquiel on 31 May 2019 for Rookie Awards 2019

This project was a 12-week group project, completed during our studies at Escape Studios. Our brief was to create a BioShock style DLC based somewhere within the city of London.

5 3723 2
Round of applause for our sponsors

Covent Garden Culture Chambers - A Bioshock London Project

This project was a 12-week group project, completed during our studies at Escape Studios.
Our brief was to create a BioShock style DLC based somewhere within the city of London.

Our Team

Sapphire Taylor - Producer / Foliage / Prop Artist
Zuquiel Abrahams - Art Director / Architecture / Lighting Artist
David Batog - Texture / Voice actor / Audio / Prop Artist
Shaun Croucher - Technical Artist/ Prop Artist
Laerte Spoor Geminiani - Environment / Prop Artist
Kei Garner - VFX / Prop Artist
Bridget Wright - Set dressing / Prop Artist
Maxim Isakov - Environment Artist / Prop Artist
Zachary Creer - Environment Artist/Prop Artist

software used

Zbrush
Substance Painter
Substance Designer
substance alchemist
Photoshop
Quixel
Unreal Engine 4
Perforce
Maya 2018

Pub - where the player starts. Acts as a shelter for the player from the antagonist of the game, the overseer

GamePlay walkthrough

Overseers office - a man of wealth and corruption takes residence here. The contrast from the other areas to here is clear. He is a man of power.

Plasmid shop - based on high fashion makeup shops such as Charlotte Tilbury, the plasmid shop is where the player can gain their plasmid power

Lift - powered with the plasmid via the generator, where the player can gain access to the overseer's office


Comments (2)