Underground Clinic
This is my final work for the Intermediate course at Think Tank Training Centre. A game environment using Unreal Engine 5. It was done based on Luca Pascal's amazing concept, it (re)imagines the illegal clinics in Willian Gibson's novels (the Sprawl Trilogy).
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Round of applause for our sponsors
Tiles were created using a fully customizable Tile Generator created by me using Substance Designer.
Blood texture was created in Substance Designer and used as World Aligned Texture in UE5, painted across the scene using Vertex Paint.
Fake company logs, typography and alphas created for the project
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