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Eclipse : Game development and VFX compilation by Eunkyun Baek
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Eclipse : Game development and VFX compilation by Eunkyun Baek

Eunkyun Baek
by ebaek on 26 Apr 2024 for Rookie Awards 2024

This is the collection of projects I created at Ringling College of Art and Design! (2021~2024) Mostly focus on making smooth gameplay and vfx in this senior thesis!

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Eclipse

This is my recent project, Eclipse (2023 August ~ 2024 April). This is 3rd person top down adventure game. I'm responsible for all models, textures, lighting, level designing, systems, and Visual Effects in this game. The background of the game is Dungeon in the form of an observatory on top of a large magnificent stone mountain, and a night sky with numerous stars and nebulas. I focused on most of the vfx and level design that players will experience, to have 'FUN' in this game. 

 This project was solely created by Eunkyun Baek, who is myself, using Unreal Engine, Zbrush, Photoshop, Substance 3D Painter, and Maya.

Overall Concept design plans and visual arts of the game.

Level design plan of Eclipse.

Detail shots of my environment and set dressing.

VFX

The Teleportation

This is my foliage Biome Project, which was made from August to December of 2022. The overall background is a pine forest with abandoned building in summer. I tried to create the atmosphere of the old forest by placing trees and cliffs based on abandoned stations.

Detailed shot of my Biome project.

Butterfly Shepard

As part of my Level Design Plan and Blueprint exercises, I planned and produced those projects from January to May 2021. Butterfly Shepard is a third-person top-down game that aim to defeat a doomsday knight who tries to destroy the world by breaking into the dungeon of cursed undeads, a secret agent (which is you. )who has returned to the past from the distant future.


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