Duke's Laundry | 3D Real-Time Environment
As part of my coursework with CGMA's Unreal 5 Modular Environment, I created this project over a ten-week period. This endeavor not only allowed me to hone my 3D environment skills but also afforded me the invaluable opportunity to be mentored by Nate Stephens.
As part of my coursework with CGMA's Unreal 5 Modular Environment, I created this project over a ten-week period. This endeavor not only allowed me to hone my 3D environment skills but also afforded me the invaluable opportunity to be mentored by Nate Stephens. Drawing from the 1950s to a desolate future, "Duke's Laundry" captures the fleeting beauty of a once-vibrant civilization, with every element from dust to decay narrating survival. All modular assets were modelled in Maya, while high-poly meshes were sculpted in ZBrush. UV mapping was completed in either Maya or Rizom UV, ensuring consistent texel density (1024/m) throughout the scene for the creation of textures ranging from 1K to 4K. Texture baking and application were carried out with Substance Painter. The scene was assembled in real-time environment using Unreal 5. Only the cloth props were sourced externally; all other assets were specifically created for this project.
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