Final Year Character Models
A collection of characters I created in my final year at Uni. All the characters are presented in UE4. They are still missing their haircards for the time being and I will update this later. I learnt so much creating these characters and look forward to applying what i've learnt to something new and improve even more.
Final Year Projects
Project 1:
I wanted to create a realistic game ready character and push myself to learn new industry standard software such as Marvelous Designer and XGen.
I took insipration from the asthestics of Rainbow Six Siege and the workflow of the Battlefield games. I used these as a guide for a character I wanted to make.
Once I felt more confident with the programs I gathered reference images and began to create my model.
I created clothes in Marvelous Designer then imported them to ZBrush to add more detail. All the modelling was done in ZBrush.
The pose for the character was created using Mixamo.
Project 2:
I took inspiration for this character from games such as Hellblade: Senua's Sacrifice, Ryse: Son of Rome, Assassin's Creed Valhalla and fantasy/medieval images.
I created a concept from mashing together my reference images in Photoshop until I settled on something I liked.
The entitial plan was to creat something realistic again. I had a skull mask the character would be wearing and it looked off. I used reference from DOOM and tried to make the skull a bit more stylised and evil looking, It started to look much more appealing so I went all in on it.
The model was sculpted in ZBrush, with the skirt piece being blocked out in Marvelous Designer.
I also modelled the face of the character since you could see through to the face in some place of the mask.
Project 3:
I wanted to create something not human and more like a creature, but ultimately settled on making a werwolf.
The sculpt and skin detail was done in ZBrush using alphas from Pixologic and edited default brushes.
The retop and unwrap was done in 3DS Max.
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