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Axel Rueda - Concept Art (2022)
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Axel Rueda - Concept Art (2022)

by AxelRueda on 1 Jun 2022 for Rookie Awards 2022

Hello ! I am Axel, I am 19, and I just finished the 1st year of the Concept Art program of my school. Here are some of the works I produced throughout the year. I hope you will like it !

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Environment design

The workshop

This project was about creating the interior of a robot maker's workshop. Drawing inspiration from some of Big Hero 6's concept art, I wanted to design either a garage or a bedroom that had been modified to create robots.

My idea was to have the character use a big robot arm to create his other robots. At first, I struggled with finding a composition aroud this, but I tried to focus on abstract shapes and managed to come up with one I liked. I also did a lot of color tests, experimeting with various layer blending modes to obtain new results.

Paris after...

For this project, we had to show Paris right after a 200 years long flood caused by an alien spaceship. I decided to have the population adapt to the flood by climbing on the rooftops and building houses with whatever materials they had, drawing inspiration from Fallout buildings and Overwatch's Junkertown to design the structures in question. It was also important to have the alien spaceship clearly stand out by its design, so I looked at some of warframe's architecture (particularly the grineers') to create it. Finally, this was one of the first projects where I implemented photobashing in my process, to gain time rendering the buildings and various textures.

Wild Lands : Dead Bunch

For this project, the context was 19th century Wild West, and we had to create a scene with 4 heroes encountering a horrific monster and having to protect an ancient artefact. We had to emphasize the contrast between the Wild West and the Fantastic/Horrror settings that come in contact within the image.

As you can see in the process view, I radically changed the colors of the illustration during the process. I found the newer green mood by experimenting with photoshop adjustment layers and decided to keep it because I thought it mas more fitting with the mood of the project and was more in line with the rest of the illustration. It also created a complementary red-green color harmony within my drawing which i thought was nice.

The Antiquity Shop

This assignment was about designing an interior with the theme : the mysterious antique dealer. We had to use props we had made for a previous assignment and integrate them in this interior, but we also had to include objects designed by some of our classmates. It was very interesting to have the props to include already created, and allowed for more time to be spent on composition and designing the overall room. It was also fun and challenging to have to create an interior using props designed by someone else.


These are the props I had designed for a previous assignment and that I had to use in the antique shop illustration :

Volcano grill

This was the last environment design assignment of the year. We had to pick a place (either a theatre, an art school, a fast food, a public pool, a cinema or a gym) and combine it with a time period (Prehistory, Antiquity, Middle Age or future). The result had to be in a cartoony style. I went for a prehistoric fast food, and thought it would be fun to have cavemen cook mammoth burgers using the heat of a volcano.

For this image, I started with a rough sketch to get down the basic colors. However, during the process, I realised that it was a bit overly monochromatic for the project, so I did another color test. This one turned out to be a little too extreme, but I liked what I obtained when I mixed it together with the first one.


Before-After

For this environment project, the goal was to create two images of the same place with several years that have passed between the two. It was a good opportunity to practice setting a mood using color, and to tell a story with the equipment of the characters and the structures they built in each illustration.


Here are the sketches and color tests for both of the images. I had to finish this project faster than I'm used to, so I tried to go straight to the point and make safe decisions to gain time while not sacrificing too much quality. I am happy with how it all turned out given that I had to hurry to finish in time.

Character Design

Dota 2 : Assassin design

For this project, we had to create a character that could fit as an assassin in dota 2. I went for some sort of african warrior mixed with an american indian hunter. I learned a lot about putting down values and color for characters, and trying to lead the viewer's eyes through a design. I still have a lot of progress to do, especially in terms of proportions and anatomy, but I am happy with the result !

I spent a lot of time looking for an appropriate silhouette and pose for this character. Conveying the right attitude as well as ensuring the readability of the design was definitely challenging. Once that was done, I came up with different costumes that would fit what I had in mind, and went for a mix between the 3 for the final costume.

Achilles

In this character design assignment, we had to design our version of Achilles (which didn't have to be completely historically accurate) and we were required to use photos to obtain the most realisitic result we could. I learned a lot about what photos to pick when looking for assets to photobash, and it was also a good exercise to learn more about photoshop, since the usage of adjusment layers and blending modes was necessary to obtain a convincing image.


I took a picture of myself to have the initial pose. I then started putting various pictures down pretty randomly, but I quickly realised that the image was not going anywhere (1st image of the process view) so I started again from scratch, this time with a rough sketch and an idea in mind. I used a little bit more paintover, and tried to combine various pictures for every element rather than trying to find the perfect photo for each and every part of the character. When I had all my assets in place (2nd image), I started painting in the lights and shadows and obtained the final result.

The pirate crew

For this character design project, we had to design a pirate crew, namely the pirate king, a cook, and an old pirate. It was the first character design assignment of the year and was the first time I was really trying to think about a character's silhouette, pose and costume. We also had to do 3 rough dynamic poses for each of the characters, which allowed to develop their personalities or tell little stories.

Here you can see silhouette thumbnails for the pirates, as well as the ones I picked and a line-up of the three characters :

The adventurers

For the second character design assignment of the year, we had to create a group of 3 adventurers and their mech. The adventurers had to be animals, and I decided to go for 3 rats to challenge myself to make varying shapes despite having to do the same animal 3 times. This choice also allowed me to design costumes with tiny objetcs that they use as their weapons and armor. It was really fun coming up with a role for each of the team members and designing the characters consequently.

Here are some shape thumbnails for this project :


That is all for my entry ! I learned a lot this year and had a ton of fun producing all of these images. I hope you enjoyed it and see you next year !



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