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My favourite pieces
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My favourite pieces

by Hyde on 1 Jun 2021 for Rookie Awards 2021

A combination of my skills as a concept artist first and foremost with my favourite assets built for 3d environments in 3rd Year projects at University as well as Ui designs that were crucial to the development of the game.

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Ui:

I did these for the title screen and game pause menu as sprites for our Incan game. I really like the stylized design that was achieved that fits the civilisation timeline of the game and really enjoyed doing UI work even though I specialise in concept work. The last image was some quick mock ups for designs of an health bar for the same game.

Assets developed for games:

The Incan chest was developed as a filler object for game level and designs and to also use the shimmer of gold for direction for the player. The red sunset scheme was followed throughout the assets as you can see from the plants and floor using other textured assets as reference. I enjoy being more well rounded and helping in the development process with asset creation as well as concepts, and I was really pleased with how these assets I designed continued to follow the theme of the game. I used a combination of Maya, z brush and substance painter for these. 

Concept art:

Recently I've been working on a creature mount for a ideal open world game where this creature can be used to glide over long distances. The variations offer equipment for different terrains as well as designs, following similar bold designs from World of Warcraft. The creature can run fast and has built in armour in the terms of scales, fungi and crystal fragments growing from the body. Used Procreate and Photoshop for designs

Here are the variations of the Glidestrider. I originally wanted a strong silhouette yet approachable and I think with shape theory I have achieved this while also giving well thought out colour designs and differences of armour for different areas of a game world e.g. cold.

Medieval well

Created using marmoset, Maya, substance painter etc. I enjoyed experimenting with shaders, lighting and materials to achieve this rustic medieval style similar to something that would be seen in Elder Scrolls.


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