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Environments and Digital Apparel
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Environments and Digital Apparel

Céline Lauwaert
by celinelauwaert on 23 May 2021 for Rookie Awards 2021

Digital art allows me to unleash my creativity and translate my ideas into digital stories. I try to push my projects towards realism and add a personal touch to each of them and I'm thrilled to show some of the projects I've been working on.

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The Incident.

The Incident is a personal project created after an image by Marcin H. I immediately fell in love with the dark and moody atmosphere of the image. I tried to translate the 2D image into a 3D environment and added some small details to tell a little more story but still leave some space for the viewer's imagination. All props and textures, except from most of the decals, were created by myself. The scene was composed in Unreal Engine 4.

Reflections.

Reflections was my second Personal Project. The main goal for this project was to create a believable night scene. It was a battle with light and darkness but I'm glad with how it turned out in the end. The materials were taken from Quixel. The scene was created in Unreal Engine 4.

Roman Ruins.

Roman Ruins is a reworked version of a school assignment. This project was focused on the lighting process in Unreal Engine 4. I loved the first version but the composition needed a small upgrade, hence I decided to rework it. Materials and props were taken from the Quixel Library. 

Values.

Values was a CLO3D project. I created this dress as part of my internship, for practice purposes. This piece was created after a dress from the Stoll Trend Collection SS2013. I loved the shadowplay of the pleats in constrast to the soft and 'cute' design of the dress, and I challenged myself to recreate it.


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