Rookie Awards 2024 - Open for Entries!
Yuchun Huang
Yuchun Huang

Yuchun Huang

  United States

Be a great 3D Environment and VFX Artist in the video game industry.

With a great passion for video games, I used to create Counter-Strike maps when I was a kid. In the university, I realized that I am interested in 3D rendering when I was learning Industrial Design. Then I came to SCAD and I decided to change my major to Game Development and working on real-time rendering.

Learning: Self Taught

Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag Substance Designer Substance Painter Unreal Engine 4 Zbrush

Expertise: Game Design & Development

  • Leveled up to Debut N/A
  • Leveled up to Player Mar 22, 2024
  • Leveled up to Contender N/A
  • Leveled up to Rookie Mar 27, 2024
  • Pro TBD

Experience

Environment Artist
Redmond, WA | Jul 2019 -

Responsible for making environment art on Halo: Infinite via next-generation video game engine ‘Slipspace Engine’.

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