Clara L. Vegel Grady
ItalyMy career goal is to find a great position as a Character Artist, become art director, leave my sign in people's imagination.
Greetings! You can call me Vegel. I've started thinking to develop games since I was 10, when I played with my first game console, and I was like "hey mum, I want to do that too." Studying in italy I had to adapt to the few decent schools there are here, and after realizing I wasn't learnign nothing about game developing, I put away everything and I started alone from scratch my little tiny growing portfolio.
Learning: Self Taught
Skills: 3d Substance Painter Adobe Photoshop Autodek Maya Blender Blender 3.0 Marmoset Toolbag Marmoset Toolbag 4 Marmoset Toolbag 4.3 Marvellous Designer Maxon Zbrush Pixologic ZBrush Rizom UV Topogun UE5 ZBrush
Expertise: 3D Animation Architectural Visualisation Concept Art & Illustration Game Design & Development Immersive Media Motion Graphics Other Product Visualisation Visual Effects
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Leveled up to Debut N/A
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Leveled up to Player Nov 19, 2019
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Leveled up to Contender Dec 06, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Character creation for a short animation film. Experience in the texturing field with PBR method.
Work done on the pre-production of BGE2 (Beyond Good & Evil 2). First experience in a AAA game project.
Work done for the game project “BLIND”, a psychological horror VR game. First experience working in a game development team.