Tristan Tri Nguyen
United StatesShort term is Lighting/Texturing artist. Long term is open a VFX studio making movies about Vietnam's history, tradition and culture.
My family was from a small village in Vietnam. My parents worked very hard and sacrificed a lot for my sister and I to have the best education and better life. My mom dedicated her life to raise me up. I used to complain about her being over-protective, but as I grew, the more I understood it is because of her powerful and endless love for me. Therefore, I want to use Visual Effects to create inspiring stories about love, family, and dreams.
Learning: Savannah College of Art and Design
Skills: Abobe Illustrator Adobe After Affects Adobe Photoshop Arnold Renderer Autodesk Maya Auto Desk Maya Maya Nuke photoshop Substance Painter Unreal Engine Unreal Engine 4 Zbrush
Expertise: Visual Effects
Excellence Award
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 31, 2019
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Look Dev artist. - Working as a team to research, conceptualize, and develop creative solutions for ten weeks of design challenges.
Summer Associate Lighting Artist for Halo. Produce high-quality AAA lighting artwork using the studio's proprietary game engine software.
Concept + Texturing artist. SCAD collaborate with JCB to research and develop an immersive virtual reality experience.