Rookie Awards 2024 - Open for Entries!
Tristan Tri Nguyen
Tristan Tri Nguyen

Tristan Tri Nguyen

  United States

Short term is Lighting/Texturing artist. Long term is open a VFX studio making movies about Vietnam's history, tradition and culture.

My family was from a small village in Vietnam. My parents worked very hard and sacrificed a lot for my sister and I to have the best education and better life. My mom dedicated her life to raise me up. I used to complain about her being over-protective, but as I grew, the more I understood it is because of her powerful and endless love for me. Therefore, I want to use Visual Effects to create inspiring stories about love, family, and dreams.

Learning: Savannah College of Art and Design

Skills: Abobe Illustrator Adobe After Affects Adobe Photoshop Arnold Renderer Autodesk Maya Auto Desk Maya Maya Nuke photoshop Substance Painter Unreal Engine Unreal Engine 4 Zbrush

Expertise: Visual Effects

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender May 31, 2019
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Savannah, GA, USA | Jan 2020 - Mar 2020

Look Dev artist. - Working as a team to research, conceptualize, and develop creative solutions for ten weeks of design challenges.

Redmond, WA, USA | Jun 2019 - Nov 2019

Summer Associate Lighting Artist for Halo. Produce high-quality AAA lighting artwork using the studio's proprietary game engine software.

Savannah, GA, USA | Sep 2018 - Nov 2018

Concept + Texturing artist. SCAD collaborate with JCB to research and develop an immersive virtual reality experience.

Current Education

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