Tomas Tagesson
SwedenRight now my career goals are to improve upon myself and help improve other people's skills.
I knew this career path was the right one for me when I was 22 and discovered that this was something you could do as a job. I started just learning stuff by myself, getting into maya and zbrush. When I was 25 I applied to The game assembly because I felt I needed more to improve then what I could give myself, and I got in. Now I start work as an External Art Lead at Pieces Interactive in september after a good almost 2 years at Ghost as a Junior Vehicle Artist.
Learning: Self Taught
Skills: Autodesk Maya Marmoset Toolbag Marvelous Designer Substance Painter Zbrush
Expertise: Game Design & Development
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Leveled up to Debut Jul 12, 2012
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Leveled up to Player May 22, 2014
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Leveled up to Contender Mar 07, 2017
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Leveled up to Rookie Mar 09, 2019
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Pro TBD