Tobias Røvik
NorwayMy goal is to combine engineering with visualization, interaction and entertainment.
Making was something I truly enjoyed as a kid, which naturally led to developing a love for 3D modeling, visualization and design. After years of being self taught and a year at CG Spectrum, I felt that I needed a stronger understanding of how things work. This resulted in studying "Water- and Environmental Engineering" at NTNU, making me familiar with the engineering mindset; improving my models and design.
Learning: Self Taught
Skills: Adobe Photoshop Auto Desk Maya Blender Maya Substance Painter
Expertise: 3D Animation Game Design & Development Other
-
Leveled up to Debut N/A
-
Leveled up to Player Apr 19, 2019
-
Skipped Contender N/A
-
Leveled up to Rookie Apr 03, 2021
-
Pro TBD
• Experience
Reviewing assets and assisting external studios. Creating voxel assets for partners, pitches, graphics, and more.