Rookie Awards 2024 - Open for Entries!
Tim Van Wassenhove
Tim Van Wassenhove

Tim Van Wassenhove

  Spain

My dream position would be to become a Principal 3D Character Artist

At a young age, I was introduced to art through seeing my godfather's art this interest peaked when I played video games with my mother where I made many good memories playing Rayman, mist, and Tomb Raider. I lost this spark for all kinds of art through my high school years but when it became time to choose what I was going do for my future I found that spark back and started going to Howest to study game graphics productions and animation to pursue my dream of becoming a character artist.

Learning: Howest University of Applied Sciences - Digital Arts and Entertainment

Skills: 3dsmax 3DS Max 3d Substance Painter Adobe Photoshop Autodesk Maya Krita Marmorset Toolbag Marmoset Toolbag 4 Maxon Zbrush Maya Rizom UV Substance Painter Topogun Unreal Engine Unreal Engine 5 UNREAL ENGINE 5.1 XGen Zbrush

Expertise: 3D Animation Game Design & Development

  • Leveled up to Debut Jan 01, 2017
  • Leveled up to Player Nov 19, 2019
  • Leveled up to Contender Jun 16, 2022
  • Leveled up to Rookie Oct 23, 2023
  • Pro TBD

Experience

3D Character Artist Intern
Barcelona | Feb 2023 - Jul 2023

Current Education

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