Tim Persson
SwedenI want to establish myself as a concept artist at a triple A studio creating professional work that contributes to the initial development.
I first realised I wanted to work with art back in 2015 when I bought my first tablet.
Learning: The Game Assembly
Skills: Adobe Photoshop Autodesk Maya FMOD Keyshot Maya Substance Painter Unreal Engine Visual Studio ZBrush
Expertise: Concept Art & Illustration Game Design & Development
Draft Selection
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Apr 13, 2021
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
The Game Assembly
Class of 2022