Filippo Romani
ItalyI'm specializing in lighting, I look forward to work on a project as a part of a skilled team and to improve my vision and artistic skills
I've always dreamed as a kid to be able to explore the worlds of the books I read. When I stepped out of the sewers in TES IV: Oblivion and I realised I could roam freely and experience that world in first person, I fell in love with CG and its power to give me the means to do what I could only do in my imagination. Many years later I turned it into my career, with the goal of giving that same feeling of wonder that I always have whenever I pick up a videogame.
Learning: Self Taught
Skills: Unreal Engine 4
Expertise: Architectural Visualisation Game Design & Development Immersive Media Other Product Visualisation
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Skipped Debut N/A
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Leveled up to Player Feb 12, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Worked on multiple projects, Unreal Engine and real time focused, Unreal engine instructor for different schools