Stephen Mok
United StatesTo be a learner, a teacher, and a peer to others, doing what I love.
I first had an interest in 3D during my freshman year of university. This developed during my remaining undergraduate years as I ventured into real-time and motion graphics workflows, eventually turning into a passion for hero assets, environments, shading, and lighting.
Learning: Savannah College of Art and Design
Skills: Adobe After Affects Adobe Substance Designer Adobe Substance Painter Adobe Substance Sampler Autodesk Maya Marmoset Toolbag3 Marmoset Toolbag 4.3 Maxon Zbrush quixel megascans Substance Designer Unreal Engine 5
Expertise: Game Design & Development Motion Graphics Visual Effects
Draft Selection
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Leveled up to Debut Mar 20, 2017
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Leveled up to Player Sep 09, 2019
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Leveled up to Contender Jul 06, 2020
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Modelled, textured, and dressed various environments for extended reality sets in Unreal Engine and Pixotope.
Developed the official sizzle reel for the SIGGRAPH VR Theater.