Georg Steinwender
AustriaMy biggest goal is to create likeable characters in which people can find themselves and therefore tell stories they can relate to.
From an early age on I was fascinated by animations and the more and more realistic effects finally awakened my interest in what is happening behind the scenes of these films or games. Therefore, I looked up how these were made and downloaded my first 3d program blender and there my journey started.
Learning: Self Taught
Skills: Adobe Photoshop Arnold Arnold Renderer Autodesk Maya Maya Substance Painter ZBrush
Expertise: 3D Animation Visual Effects
-
Skipped Debut N/A
-
Leveled up to Player Apr 01, 2020
-
Leveled up to Contender TBD
-
Leveled up to Rookie TBD
-
Pro TBD