Rookie Awards 2024 - Open for Entries!
Quill Verhoeven
Quill Verhoeven

Quill Verhoeven

  Netherlands

Use adaptive audio systems to create dynamic believable worlds and integrate audio into the development process through collaboration

I first realised that I wanted to create audio for games when I was working as a game designer on a short game prototype. At the suggestion of one of my teachers, I added some basic sound effects to the player character and enemies to provide feedback to the player. After playing the game again I noticed how our scrappy prototype suddenly felt much more like a complete and believable game experience. After much more self-study and experimentation I decided I wanted to become a sound designer.

Learning: Breda University of Applied Sciences

Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag3 Marvelous Designer Metashape Quixel Megascan SpeedTree Substance Designer Substance Painter Unity Unreal Engine 4 xNormal Zbrush

Expertise: Game Design & Development Other

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender May 30, 2020
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

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