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Simon Martinsson

Simon Martinsson


Right now I'm transitioning from film to games to hopefully become a talented propartist or technical animator for realistic games.

At age 11 I started writing moviescripts and for a long time I wanted to be a director. I ended up in the VFX business as a compositor, and later learned 3D.

Learning: The Game Assembly

Expertise: Concept Art & Illustration Game Design & Development Immersive Media Other Product Visualisation Visual Effects

Draft Selection

  • Skipped Debut N/A
  • Leveled up to Player May 30, 2019
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

The Game Assembly
Class of 2021