Simon Martinsson
SwedenRight now I'm transitioning from film to games to hopefully become a talented propartist or technical animator for realistic games.
At age 11 I started writing moviescripts and for a long time I wanted to be a director. I ended up in the VFX business as a compositor, and later learned 3D.
Learning: The Game Assembly
Skills: Adobe Photoshop Autodesk Maya Auto Desk Maya Marmoset Toolbag Spine Substance Designer Substance Painter Tga2D Tiled Unreal Engine 4 Zbrush
Expertise: Concept Art & Illustration Game Design & Development Immersive Media Other Product Visualisation Visual Effects
Draft Selection
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Skipped Debut N/A
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Leveled up to Player May 30, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD