Tanay Anil Parab
CanadaLighting and technical artist.
Back in 2011, when I played Crysis 2 and got my hands on the ModSDK, I realised I want to make games in the future. Then I played Heavy Rain on PS3 and realised, holy crap how amazing would it be to work on cinematic video games. Now, that the line between the cinema and games is slowly getting thinner, I realised, it's time to chase the dreams I had as a kid.
Learning: Think Tank Training Centre
Skills: Adobe Photoshop Adobe Premier Pro Autodesk Maya Substance Designer Substance Painter Unreal Engine 4 V-Ray ZBrush
Expertise: 3D Animation Game Design & Development Visual Effects
Excellence Award
Draft Selection
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Skipped Debut N/A
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Leveled up to Player Mar 20, 2019
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Leveled up to Contender Mar 09, 2021
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Leveled up to Rookie TBD
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Pro TBD