Giulia Sfogliarini
United KingdomI want to be able to work with a passionate team of artists who are determined to create compelling story-driven experiences.
I have always been interested in visual arts, painting is my passion. Videogames, in particular, have always fascinated me since I was a kid: especially the idea of bringing unique worlds and stories to life from nothing, making the player directly experience a new reality. A few years ago I bought my first videogame artbook and that's when I discovered my dream job, becoming a Concept Artist. Ultimately, is the desire to see concepts brought to life which made me chose this career.
Learning: Escape Studios
Skills: Adobe Photoshop Autodesk Maya Blender Houdini Marmoset Toolbag Marvelous Designer Maya Perforce Procreate Quixel Megascan Quixel Suite Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: Concept Art & Illustration Game Design & Development
-
Skipped Debut N/A
-
Leveled up to Player May 19, 2019
-
Leveled up to Contender May 30, 2020
-
Leveled up to Rookie TBD
-
Pro TBD