Sebastian Roland
United StatesMy goals are to work for a game studio as a professional environment artist.
This has been something I've been working towards since 2009, when I first realized that I could use my artistic skills to be a part of creating amazing media that inspired me growing up. In 2013, after finishing Bioshock Infinite, I discovered that games have always been my passion, and I wanted more than anything to be able to contribute to creating amazing and inspiring worlds.
Learning: Vertex School Inc
Skills: Adobe Photoshop Autodesk Maya Houdini Quixel Megascan SpeedTree Substance Painter Substance Source Unreal Engine 4 Zbrush
Expertise: Game Design & Development
Draft Selection
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Excellence Award
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Skipped Debut N/A
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Leveled up to Player May 20, 2020
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Leveled up to Contender May 31, 2020
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Leveled up to Rookie TBD
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Pro TBD