Rookie Awards 2024 - Open for Entries!
Sebastian Roland
Sebastian Roland

Sebastian Roland

  United States

My goals are to work for a game studio as a professional environment artist.

This has been something I've been working towards since 2009, when I first realized that I could use my artistic skills to be a part of creating amazing media that inspired me growing up. In 2013, after finishing Bioshock Infinite, I discovered that games have always been my passion, and I wanted more than anything to be able to contribute to creating amazing and inspiring worlds.

Learning: Vertex School Inc

Skills: Adobe Photoshop Autodesk Maya Houdini Quixel Megascan SpeedTree Substance Painter Substance Source Unreal Engine 4 Zbrush

Expertise: Game Design & Development

  • Skipped Debut N/A
  • Leveled up to Player May 20, 2020
  • Leveled up to Contender May 31, 2020
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Vertex School Inc
Class of 2020

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