Samuel Besseau
FranceI would like to see and participate to a major studio's pipeline. As an environment artist and perhaps later VfX production coordinator.
I wanted to be a plastic artist at first. I went to college to learn applied art and I hated it. I hated the way I learned about colors, painting or art history. It was very academic and it wasn't a good fit for me. In Artfx, everything is based on cinema. Everything you learn is axed around it, and it makes it beautiful and it gives a purpose to your work. But when I first realize that I wanted to be part of the industry is when I realized that I stopped looking at my watch really.
Learning: ARTFX SCHOOLS
Skills: 3d Substance Painter Adobe Photoshop Arnold Arnold for Maya Arnold Renderer Autodesk Maya Houdini Kitbash3d Mari Nuke Quixel Megascan quixel megascans Quixel Mixer Reality Capture Substance Painter World Creator
Expertise: 2D Animation 3D Animation Architectural Visualisation Concept Art & Illustration Immersive Media Other Product Visualisation Visual Effects
Film of the Year - Highly Commended
Excellence Award
Rookie of the Year - Finalist
Draft Selection
Excellence Award
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Skipped Debut N/A
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Leveled up to Player Jan 28, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD