Samirah Evers
NetherlandsMy goal as an artist is to combine a procedural workflow to a game pipeline. Yet, make it look natural and not repetitive.
As a child, I always had a wild fantasy, loved to draw and play games as much as I could without my parents knowing. Yet everyone always commented on how drawing won't pay my bills. Until one day I saw a video from FZD and he explained that he makes a living by drawing concept art for video and games. I was sold, making content for games seems like a dream come true. I started with concept art, moved to environment artist and now I'm sold on creating procedural content.
Learning: Breda University of Applied Sciences
Skills: Houdini quixel megascans Substance Source Unreal Engine 4
Expertise: Other
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Apr 23, 2019
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Leveled up to Rookie TBD
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Pro TBD