Rookie Awards 2024 - Open for Entries!
Sabrina SCHULLER
Sabrina SCHULLER

Sabrina SCHULLER

  France

I would like to work as a 2D illustrator or 3D Environment Artist

I realised that I wanted to work in video games when I started to get interested in 2D/3D environments and lighting. The satisfaction of building your landscape set and being able to walk around in it, was fulfilling.

Learning: ISART Digital

Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Designer Autodesk Maya Unity Unreal

Expertise: Concept Art & Illustration Graphic Design Other Product Visualisation

  • Leveled up to Debut Mar 11, 2021
  • Leveled up to Player N/A
  • Leveled up to Contender Apr 06, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Ikimasho (Freelance)
Paris | Oct 2022 - Oct 2022

3 weeks freelance: 3D props production (modelling, UV unfolding, Lightmap, texturing) for a VR game. (Low poly = optimization)

Black Sheep Studio (CDD)
Paris | Nov 2022 - Dec 2022

Manage the level art of a game level (mountain/forest landscape). Manage Lighting and optimization on Unreal 4.

Iscool Entertainment (Contrat pro)
Paris | Jul 2021 - Jun 2022

• Remade all the 2D assets for the mobile game (backgrounds, 2D props, UI, icons, etc.) • Used Photoshop integrated on Unity

Current Education

ISART Digital
Class of 2022

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