Rookie Awards 2024 - Open for Entries!
Ray Vanderhaegen
Ray Vanderhaegen

Ray Vanderhaegen

  United Kingdom

I would like to be a professional Environment Artist working with a team of people creating assets and environments for AAA games.

When playing the demo for Crysis 1 back in 2007. The demo came with access to the editor and I started creating (bad) maps. I got more serious around the time of Cry engine 2 where I started building worlds and spaces. This is where I first got into environment art. I quickly ran out of pre-made assets and so I learnt how to make my own. I discovered that I could make 3D art my life about 3 years ago and have been pushing for a job in video games ever since!

Learning: Self Taught

Skills: 3ds Max Adobe Photoshop Autodesk Maya Speedtree Substance Designer Substance Painter Textures.com Unreal Engine 4 World Machine ZBrush

Expertise: Game Design & Development

Excellence Award

Draft Selection

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Dec 09, 2019
  • Leveled up to Rookie TBD
  • Pro TBD

Feeling Inspired? Upload a new project!

+ New Project