Rocky Gabardo Arbigaus
United KingdomMy goal is to work with a medium to a large game studio on AA or maybe AAA games. I would love to create games focused on storytelling and art.
I always loved video games, movies and storytelling. I got my first job and a game artist at the University. We used to develop small educational games.
Learning: Think Tank Training Centre
Skills: Adobe Photoshop Arnold Renderer Audacity Autodesk Maya Marmoset Marmoset Toolbag Marmoset Toolbag 3 Marvellous Designer Marvelous Designer Maya Photoshop PureRef Speedtree Substance B2M Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Zbrush
Expertise: 3D Animation Game Design & Development
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Leveled up to Debut N/A
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Leveled up to Player Jun 03, 2020
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Leveled up to Contender Mar 10, 2021
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Leveled up to Rookie Apr 08, 2021
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Pro TBD
• Experience
Created 3D assets for Text or Die and other mobile games. Level dressing Asset animations Creating shader networks with shadergraph