Robert Cooper
United KingdomI aim to become a lead environment artist of a well-established games developer and work on projects that push artistic boundaries.
I first realised my passion for Games Art when I was 14, upon my discovery of the Counterstrike: Global Offensive map editor. I began designing my own levels but became much more interested in the aesthetic element of the levels, eventually dedicating my use of the software to creating grounded levels with high visual quality and artistic flare. Eventually I branched out into making my own models using Blender, and then began using the unreal engine.
Learning: University of Hertfordshire
Skills: Adobe Photoshop Agisoft Delighter Agisoft Photoscan Autodesk Maya Blender DaVinci Resolve Marmoset Toolbag 4 Marvellous Designer Marvelous Designer mixamo Quixel Megascan Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Zbrush
Expertise: Game Design & Development
Game of the Year - Highly Commended
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Finalist
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender May 11, 2020
-
Leveled up to Rookie TBD
-
Pro TBD