Rafael Tomas Monteiro Bicalho
BrazilWork on a AAA game and work on a Blockbuster movie.
When I was a little kid my dad took me to see Finding Nemo the movie, and I was mesmerized I did not understand the concept of 3D yet, but one day I learned that there was a whole industry dedicated to creating games and movies, since then I dreamt of working in the 3D industry.
Learning: Fumec
Skills: Autodesk Maya Cinema 4D Corona Renderer Marvellous Designer Maya Moi3d Substance Designer Substance Painter Unreal Engine
Expertise: Game Design & Development Visual Effects
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Skipped Debut N/A
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Leveled up to Player May 30, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Experience
At this internship, I had the opportunity to work as a Motion Designer for Publicity and also develop 3D projects for the studio.