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Pontus Canbäck
Pontus Canbäck

Pontus Canbäck

  Sweden

I want to make high quality games, work with experienced people and learn everything that can be learned about video games.

I have been wanting to make games since I first started played them. However I first started working on them 2009, when I was 11 years old. In the beginning I only made maps and reskins for half-life 2, working in everything from photoshop to hexeditors. During this time, I tried hard to get the model compiler working. When I finally got it working (one of the happiest days of my life) I bought Milkshape 3d and started my modelling career. I soon turned over to Blender, which I still use today.

Learning: The Game Assembly

Skills: Autodesk Maya Auto Desk Maya Blender Sketchfab Substance Painter

Expertise: 3D Animation Concept Art & Illustration Game Design & Development Immersive Media Motion Graphics Other Visual Effects

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender May 07, 2019
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

The Game Assembly
Class of 2020

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