Rookie Awards 2024 - Open for Entries!
Paul Golter

Paul Golter

  Germany

Technical director in the fields of pipeline and tool development combined with lighting, rendering and compositing on the artistic side.

The first time I came in contact with the CG-World was when I played around with Blender back in high-school. It never stopped since then. After high-school I gained 2 years of practical experience at the animation studio "Woodblock" in Ludwigsburg. I am studying at the Filmakademie Baden-Württemberg building my knowledge as a Technical Director. Currently I am working at the Blender Institute as a Pipeline TD in my practical year.

Learning: Animationsinstitut of Filmakademie, Baden-Württemberg

Skills: Arnold Blender FMOD Houdini Maya Nuke Substance Painter Unity

Expertise: 3D Animation Game Design & Development Visual Effects

Film of the Year - Highly Commended

Excellence Award

Draft Selection

  • Skipped Debut N/A
  • Leveled up to Player Jul 03, 2020
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

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