Paul Golter
GermanyTechnical director in the fields of pipeline and tool development combined with lighting, rendering and compositing on the artistic side.
The first time I came in contact with the CG-World was when I played around with Blender back in high-school. It never stopped since then. After high-school I gained 2 years of practical experience at the animation studio "Woodblock" in Ludwigsburg. I am studying at the Filmakademie Baden-Württemberg building my knowledge as a Technical Director. Currently I am working at the Blender Institute as a Pipeline TD in my practical year.
Learning: Animationsinstitut of Filmakademie, Baden-Württemberg
Skills: Arnold Blender FMOD Houdini Maya Nuke Substance Painter Unity
Expertise: 3D Animation Game Design & Development Visual Effects
Film of the Year - Highly Commended
Rookie of the Year - Finalist
Excellence Award
Draft Selection
Draft Selection
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Skipped Debut N/A
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Leveled up to Player Jul 03, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD