Olaf Gillot
NetherlandsWorking in the environment art field for large titles and turning concepts into tangible frames.
I've always been fascinated by what goes on behind the scenes, discovering how theater stages are built, watching both VFX breakdowns, and behind the scenes footage. This began my journey with 3D modeling and texturing for games and later lead to an enrolment at the Netherlands Film Academy where the focus was on working in multidisciplinary teams and working on the technical sides of the VFX profession as an Environment Artist & 3D Generalist.
Learning: Netherlands Film Academy
Skills: 3DEqualizer Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Arnold for Maya Autodesk Maya Gaea Houdini Marvellous Designer Marvelous Designer Motion Builder Nuke Nuke X Pixar's RenderMan PureRef Reality Capture Shotdeck Shotgrid Unreal Engine Virtucam Xsens MVN Animate ZBrush
Expertise: Visual Effects
Film of the Year - People's Choice
Film of the Year - Highly Commended
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 28, 2022
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Leveled up to Rookie TBD
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Pro TBD