Natalie Spitzel
United StatesI hope to work as a 3D Environment and Prop Artist in the gaming industry, and become an Art Director someday.
My first experience playing games was when I was just 6 years old- my older brother and I would get together every day and work out all of the puzzles in Ocarina of Time. Playing games became a special time for my brother and I to share, and when I was deciding what I wanted to do with my life, I remembered those moments. I want to be a part of creating something that may become special to those who experience it as well.
Learning: DigiPen Institute of Technology
Skills: Autodesk Maya Houdini SpeedTree Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: Game Design & Development
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Skipped Debut TBD
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Skipped Player TBD
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Skipped Contender N/A
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Leveled up to Rookie Jun 01, 2020
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Pro TBD